Jan-Felix Wall
Köberlestr. 1
87700 Memmingen
GERMANY
Phone: +43 699 10604699
Mobile: +49 176 20791323
E-mail: felix.wall@forealgames.com
Objective
To work as a video game artist as part of a creative and open minded team. To use my skills and broad understanding of art, design and technology as a benefit to my role as technical artist.
Work experience
- November 2009 - present: Freelancing 3D Artist
- April - September 2007: SnapDragon Games - Internship: general 3D artist (modeling, rigging, animation, dynamics, rendering, texturing) and package design
Education
- 2007 - 2009: Upper Austria University of Applied Sciences in Hagenberg - Master of Science in Engineering (Digital Media - game development): game specific modeling and animation, tool design and programming, level and game design (thesis)
- 2004 - 2007: Upper Austria University of Applied Sciences in Hagenberg - Bachelor of Science in Engineering (Media Technology and Design): 3D modeling, animation and rendering, video editing and postproduction, programming (Java, C++)
Skills and knowledge
- Excellent 3D modeling with Maya and Lightwave (optimization, clean meshes, functionality, game specific requirements etc.)
- Sculpting with Mudbox and Zbrush
- Rendering and baking with MentalRay for Maya
- High poly to low poly baking
- Animation and dynamics simulation with Maya
- Rigging
- Brush based level design and optimization (Valve Hammer Editor)
- Understanding of game pipelines including most kinds of assets
- Texturing with Photoshop, mainly using photo reference materials
- Knowledge of C++ (including Maya API), MEL scripting and Java
- Technically savvy with strong problem solving skills
- Able to work accurately to concept material but creative in overcoming problems or constrains
- Willing and able to learn new softwares
- Ability to work independently and in teams
Additional skills and knowledge
- Postproduction: AfterEffects
- Audio editing: SoundForge, Vegas, Cubase
Languages
- German (native)
- English
- French (basic)